|Crusader cavalry try to repel Saladin's attacks|
This battle represents the early stages of the battle just after Saladin launched his attacks from the wood on the rear of the column. Historically the cavalry on both sides was deployed behind the infantry and when the attacks were launched there was some confusion as the cavalry pushed through the infantry. Rather than trying to resolve this on table I've assumed that stage is over and each side can deploy within their deployment zones as chosen.
I used Sword & Spear rules.
Rather than have one large army on each side, I tried representing the two rear columns of Crusaders as two separate armies, and similarly for the Ayyubid Egyptians. This gave two armies on each side of about 290 points and 8 units each.
LAYOUT AND DEPLOYMENT
North is at the top of this layout.
Crusaders on the left defending against Saladin's attacks from the woods on the right.
Saladin chose this place for a major attack because the woods gave a covered overnight camp and approach, while the battleground was relatively open and suited to cavalry attacks.
ORDER OF BATTLES
Crusaders - Army 1
General, 2 x Knights, 1 Miltary Order Knights, 1 x Spearmen, 1 x Crossbowmen, 1 x Miltary Order Searmen, 1 x Archers, 1 x Turcopole Cavalry
Crusaders - Army 2
General, 1 x Knights, 1 Miltary Order Knights, 2 x Spearmen, 1 x Crossbowmen, 1 x Miltary Order Searmen, 1 x Archers, 1 x Turcopole Cavalry
2 Ayyubid Egyptian Armies - both have the same forces
General, Captain, 1 x Cavalry, 2 x Ghilmen, 1 x Turcoman Light Horse, 1 x Turcoman Cavalry, 1 x Ahdath Militia Spearmen, 1 x Archers Light Foot, 1 x Javelinmen
Initially the cavalry on both sides closed the gap.
The Crusader Knights have the Impact ability which gives them an advantage if they actitvate and charge in first in the next turn. If the Egyptian Ghilmen get to activate first they can either loose arrows or charge first and negate the Impact ability of the Crusader Knights.