Showing posts with label BKC II. Show all posts
Showing posts with label BKC II. Show all posts

Monday, 13 November 2017

BKC II - Red and Gray - Part 1 - Brasvinech

Trying to hold back the tide.
After Andrew Rolph's series of scenarios published in Miniature Wargames in 2016, the guy has gone on to produce another set of 6 scenarios. The new series appears  in The Society Of Twentieth Century Wargamers publication, The Journal, under the heading of Red and Gray. Well I enjoyed the first lot so I decided to give the new set a try.

Here's my Battle Report of the first of the series, using Blitzkrieg Commander II by Specialist Miniature Publishing.



Red and Gray - Part 1 - Brasvinech

Background

23 June, 1941 and Operation Barbarossa started yesterday. The Germans want swift advances with their armour, and not to get held up taking individual towns. The plan is to screen and bypass towns with the armour where possible and leave the infantry to deal with any resistance.

One such town is Brasvinech.

Layout
The layout is a long thin table with Brasvinech in the North West corner (top right) and the German Deployment Zone  South in the West (top left).

It's worth noticing the four bridges now. They play an important part in the battle.

  • There is a "bridge" that the Germans have to cross from their deployment zone in the top left, to head East (this way).
  • There are two over the river bordering the town of Brasvinech at the far end, that the Soviets have to cross to get out of the town.
  • There is another bridge exiting the table in the North East (bottom right).


Objectives

The Germans objectives are to screen and bypass the town. To do this they start in the South West (top left) and have to try to exit over the bridge in the North East (bottom right). Some Victory Points are also available for enemy units destroyed.

The Soviets objectives are to destroy as many German units as possible and to break out of Brasvinech and create a defensive position to the east of the town.

OOBs (Order Of Battle)

Germans:
Panzer Battalion
Gepanzert Infantry Battalion with 3 halftracks, a StuG III and a PzJag I
Motorcycle Infantry Battalion
2 Stuka Missions
Artillery controlled by FAO with 5 turns of ammo.

Soviets:
Tank Battalion
3 Infantry Battalions with supports
Artillery with limited ammo.

Deployment

Brasvinech is crammed with two Soviet Infantry Battalions and a Tank Battalion. There is also an infantry battalion covering the approach to the bridge in the north east that the Germans are heading for. I didn't have enough T-28 models so some of them are represented by BT-7s.

All German units have to start from the two roads entering from the south west corner.
Brasvinech is crammed with Soviets.
Dense formations of Germans queue to cross the river.


The German Panzer Battalion make a break east across the bridge.
Soviet heavy tanks move to the edge of the town and fire on the column, while T-28s cross the bridge out of the town of Brasvinech to try to intercept the panzers.
Soviet heavy tanks hit the flank of the Panzer column
as they try to pass Brasvinech


The Gepanzert Infantry Battalion move up to screen the south of Brasvinech. The
 StuG III and  PzJag I hit the flanks of T-28s crossing the bridge eastwards.
By return, the StuG and PzJag hit the T-28s that
are crossing their bridge in the flank.


The destructive fire from the Soviet tanks forced the panzers to take up defensive positions and try to engage them while the Motorcycle Infantry Battalion start to cross the bridge.
Meawhile the StuG III and PzJag I have already come under heavy fire and been destroyed.
As losses mount, the German Panzers have to
 take cover and engage the Soviet tanks.


The Soviet tanks had a BA-6 Armoured Car Recce Unit helping to boost their Command Roll. This helped them a lot - until now.
German artillery support arrives hitting the Command Stand and finishing off the BA-6.
The Soviet Recce A/C is destroyed.


Motorcycle Infantry Battalion bypass the panzers and head east.


A lucky Soviet artillery burst caught the motorcyclists lagging behind.


At last the German Stuka is successfully called in causing more damage to the Soviet tanks crossing the bridge and very nearly taking out their Command Stand (on 5 hits).


Rather than trying to pass the Soviets in the woods on their vulnerable bikes, the motorcyclists dismount and take them on.


Another Stuka attack, with a direct hit this time.


A Soviet artillery hit on the panzers means another loss, causing their third Morale Throw.


which they fail. Exit the rest of the panzers.


The motorcycle battalion have almost neutralised the resistance in the woods and first farm.


Part of the Gepanzert Infantry Battalion mount the 3 halftracks and head east for the far bridge.


... and break through the woods.


One is destroyed, one has been suppressed, but one makes it to the bridge


Soviet infantry cross east to achieve their objective of holding ground to the east of Brasvinech, but a single suppressed unit on the bridge halts progress.


T-28s encounter infantry in the farm and decide they can overun them.
A Close Combat follows.


One T-28 destroyed ...


... followed by another finished off with an anti-tank rifle.
This now forces a Morale Throw for all the Soviet tanks, which they fail and the rest rout from the battlefield, leaving just infantry and some guns for both sides.


Most of the motorcyclists remount and move around the smaller village


... and head for the bridge, but come under Opportunity Fire and further ordered fire.


The German CO had moved up to urge the motorcycles on, but a Command Blunder makes him retreat off the table, which effectively ends the Germans attempt to move more units off the table.
The German CO retreats off the table as the result of a Command Blunder.
This effectively ends the German attempt to get any more units across the last bridge.

Thoughts
The tank battle was much more protracted than shown here, but I've given the nuts and bolts.
The panzers tried to use speed to get past Brasvinech, but got caught by the Soviet heavy tanks.
With the help of the BA-6 Recce Unit, the Soviet heavies did really well to stop them.
One unusual thing was that the Soviet tank battalion almost lost its HQ to artillery and airstrike. That would have been pretty disastrous.

Stopping the German motorcycle battalion to engage the infantry in the centre was borne out of a previous experience of trying to bypass infantry on vulnerable motorcycles. That did work out quite well but most got stopped on the last leg.

An interesting and enjoyable game with several options for each side. Well worth a go.

Wednesday, 20 September 2017

BKC II - Prelude To Kursk

Scenario 6 of the series, Fighting the Great Patriotic War one battle at a time, written by Andrew Rolph and published by Miniature Wargames with Battlegames.

Rules used are Blitzkrieg Commander II by Specialist Military Publishing.

Most figures and models are Pendraken.

The initial layout.
Background
It’s May 1943 on the Eastern Front and both Hitler and Stalin wanted to continue offensives around Kursk. Stalin had been persuaded to absorb the initial German attacks and use the rebuilt Tank and Mechanised Corps in counter-attacks once the Germans had been ground to a halt against the Soviet defences.

In this battle, the Germans are trying to straighten out the front line by penetrating a small salient.

Layout
The initial layout. The table is 6' x 4'.
The game is 14-16 turns long.

The Soviets are defending from the east (far end) and can deploy up to 2/3 across the table - I.E. up to a line just beyond the small hill this side of the farm.
The Germans are attacking from the west (this end).


Objectives
Victory points are available for units remaining in good order at the end of the game. See scenario for details.


OOBs
NOTE : The OOBs for the Germans published in the magazine are incorrect. The full corrected version is in the download version referred to below.
Details for all the battles are in the downloads mentioned in my previous Post - Blitzkrieg Commander II revival.
For this battle the free download is available here.

Germans:
Panzer Battalion
1st battalion GD Grenadier Regt (includes half-tracks and some AFVs)
2nd battalion GD Grenadier Regt
Grenadier Regt HQ (represented by CO and supports in BKC)
2nd battalion GD Fusilier Regt
3rd battalion GD Fusilier Regt
Fusilier Regt HQ (represented by supports in BKC)
Off-table Artillery with 6 turns of ammo, and 3 Forward Observers

Soviets:
1/4th Mech Battalion
2/4th Mech Battalion
3/4th Mech Battalion
4th Mech Brigade HQ (represented by CO and supports in BKC)
Light Assault Gun Regiment
Heavy Assault Gun Regiment
Off-table Artillery with pre-registered targets and limited missions


Deployment
The Germans are attacking from the west (this end). One battalion may use a flank attack up to half way along the north or south side.
I deployed the three Soviet battalions defending the farm area, the wooded area and hill alongside, with the third further back covering breakthroughs.

The Game
The Germans throw the might of their Panzer battalion against the defenses on the hill to the south (right of the picture below). The 2nd battalion GD Grenadier Regt move alongside in support.
The two Fusilier battalions move up to threaten the farm.
The main German attack is against the hill to the south

Sunday, 10 September 2017

BKC II - To The Next River

Scenario 5 of the series, Fighting the Great Patriotic War one battle at a time, written by Andrew Rolph and published by Miniature Wargames with Battlegames.

Rules used are Blitzkrieg Commander II by Specialist Military Publishing.

Most figures and models are Pendraken.

Background
It’s early in 1943 on the Eastern Front and, in their counter-offensive, the Soviets are becoming adept at river crossings. They would try to end the current offensive with a bridgehead over the next river so the the next stage of the offensive would start from a bridgehead instead of with a river crossing.

The Germans learnt to counterattack immediately, with whatever they had to hand, to eliminate such bridgeheads.

Layout
The initial layout. I used a table 6' x 4'.
The game is 14-16 turns long.
The river is fordable at the marshy areas.
The Germans are defending the river.
The Soviets are attacking from the east (this end).


Objectives
The main objective for each side is to have units in good order on both sides of the river at the end of the game.
Failing this there are victory points available for holding the town and remaining units in good order.


OOBs
Details are in the downloads mentioned in my previous Post - Blitzkrieg Commander II revival.

Germans:
Flak Battalion (includes an 88)
1/10th Security Battalion
45th Regt HQ kamfgruppe (mainly engineers)
81st Sturm battalion (StuGs)
1/12th Infantry
1/67th PzJaeger battalion (Marder IIIs)

Soviets:
11th Tank Brigade
59th Tank Brigade
Mechanised Rifles of 11th Tank Brigade
Mechanised Rifles of 59th Tank Brigade
99th Motorcycle Btn (with light tank support)
Light Assault Gun Btn (SU76s)
Two IL-2 Stormovik sorties

Deployment
The Soviets are attacking from the east (this end).
The Germans are initially just defending the bridge with a Flak Battalion with reinforcements rushing in.
As I was playing solo I only rolled for the arrival position of the German reinforcements when they were due to turn up.

The Game
The Soviets start well with the 11th Tank Brigade with infantry support heading for the marshy area to the south of the bridge (left in this picture). The 59th Tank Brigade with infantry support head north to threaten the town and bridge, making use of the hills as cover.
The 99th m/c Btn head straight forwards to see if they can rush the bridge.
The Soviets move off as planned.

Thursday, 22 December 2016

BKC II - Down By The Sea

Scenario 3 of the series, Fighting the Great Patriotic War one battle at a time, written by Andrew Rolph and recently published by Miniature Wargames with Battlegames.

Rules used are Blitzkrieg Commander II by Specialist Military Publishing.
Notes on BKC II Optional Rules and Scenario Rules used are at the end of this Post.

Most figures and models are Pendraken.

UP FRONT
I should say straight away this didn’t work out very well for the Soviets. I tried a few options for the Soviet attacks but they were very fragmented and all crossing open ground against dug-in Germans. There was a lot of artillery which was fine at the beginning when the Soviets were bombarding the German positions, but very messy when the German FAOs were able to bring their artillery to bear on the Russians in the open.
So, with that in mind, I’ll keep this fairly short.

Background
It’s early in 1942 and the Soviets are trying a counter-offensive on the Crimean coastline

This scenario features an assortment of Soviet forces trying to combine arms in an attack against a mixed German Battlegroup defending a coastal position.

Layout
The initial layout.
The table is just 4ft square including the coastal area.

The Soviets are attacking from the east (this end), and the south (the coast) and … oh yes … and they have a paratroop drop.

Objectives
Victory Points are awarded for each town sector or airfield installation held – five in total. So really the Russians have to take the town to stand any chance of winning.

Friday, 16 December 2016

BKC II - The Stalin Line

Scenario 2 of the series, Fighting the Great Patriotic War one battle at a time, written by Andrew Rolph and recently published by Miniature Wargames with Battlegames.

Rules used are Blitzkrieg Commander II by Specialist Military Publishing.
Notes on BKC II Optional Rules and Scenario Rules used are at the end of this Post.

Most figures and models are Pendraken.

It’s still early in Operation Barbarossa in July 1941 and the Germans have come up against The Stalin Line running along the original Russian border before the Russians moved into Poland in 1939. The original defences have been neglected and stripped of armaments and now hasty defences have been set up.

Layout
The initial layout.
The long hedge on the right is the edge of the world, as is the sharp cut off of terrain and clutter in the foreground.

The Germans are attacking from the west (this end) and the Soviets are defending in the east (far end).

The river is impassable to vehicles and infantry treat it as an obstacle on each bank and difficult terrain wading through it. The bridge is broken.

Objectives
Germans – exit beyond the river from the far end and to the right of the single tree in the centre of that edge.
Soviets - to stop the German advance. In the scenario, Russian formations (that have been at least under fire) can exit by the same route and gain Victory Points. I forgot (or ignored) that. No retreat!

OOBs
Details are in the downloads mentioned in my previous Post - Blitzkrieg Commander II revival.

Germans:
  • 1/4th Pz btn
  • 1/52nd Motorised Battalion
  • 23rd Motorcycle Battalion with Bridging Engineer detachment attached
  • Air Support (3 Stuka missions)

Soviets:
  • 4 x Rifle Battalions of 47th Brigade plus supports (see note below)
  • 1 x KV-2 attached to one of the Rifle Btns
  • 2 x 122mm Artillery Support (in place of the 120mm mortars in the scenario) attached to one of the Rifle Btns
  • 4 x T-26 of 57th Tank btn – the scenario doesn’t specify which model so I assumed with 37mm gun

Wednesday, 7 December 2016

BKC II - The Red Empire Strikes Back

Here goes with first of the scenarios written by Andrew Rolph and recently published by Miniature Wargames with Battlegames under the banner of Fighting the Great Patriotic War one battle at a time.

Rules used are Blitzkrieg Commander II by Specialist Military Publishing.
Notes on BKC II Optional Rules and Scenario Rules used are at the end of this Post.

This scenario is set at the beginning of Operation Barbarossa in June 1941 and is a Soviet counterattack against a German position with German reinforcements on the way. Standard stuff.

Layout
Here's the initial layout.
The Germans are defending in the west and the Soviets are attacking from the east.

The woods, hills, village and hedges are treated as normal.
The rough ground in the foreground I treated as Low Area terrain for visibilty, Impassable to vehicles and guns and Soft Cover.
Objectives
Soviets - to breakthrough and exit the table along the west edge which is held by the Germans. They must also contest the village, which means occupying at least one sector, so they can't just ignore everything and charge off.
Germans - to destroy any enemy that attack your sector.

OOBs
... are long and in the downloads mentioned in my previous Post - Blitzkrieg Commander II revival.
You will get an idea from the piccies.
  • Germans start with one infantry battalion, one FlaK battalion and one StuG formation. Reinforcements are on the way.
  • Soviets have three infantry battalions, two tank battalions and an off-table artillery battalion. Not all the Soviets listed are guaranteed to turn up.

Deployment
The Soviets start off-table along the east edge, nominating a start point for each formation.

The Germans deploy their starting forces up to about half way from the west edge (I used a 6'x4' table instead of 6'x5' as stated in the scenario).

I put the infantry defending the village and farming area. The StuGs are off to the right behind the rough ground.



The FlaK battalion are around the north hill behind the wood.

Pre-planned Artillery
Playing this solo I hit the problem of having pre-planned artillery for the Soviets while knowing where the Germans were deployed. I came up with a solution which I thought worked quite well.

Monday, 5 December 2016

Blitzkrieg Commander II revival

I'm going to take a short break from the Third Crusade games to have a bash at an old favourite, Blitzkrieg Commander II by Specialist Military Publishing.

Miniature Wargames (with Battlegames, as was at the time) has recently published a series of scenarios under the heading "Fighting the Great Patriotic War one battle at a time", written by Andrew Rolph. The scenarios are based on the WWII Ostfront between 1941 and 1943. I thought some of them might transfer well to BKCII and give me the push I needed to dust off the old rules. I'm looking forward to it.

Although the author of the scenarios has a particular set of rules in mind (I don't know what, let's call them Rules X) he gives lots of help to adapt the scenarios for other rules. After a read through of the first article it looks like firing ranges are far greater in BKCII than Rules X, and there is also a greater restriction on visibility in Rules X. For example in Rules X, unless firing, infantry in the open will only be seen within 9". I'll need to make allowances for that otherwise the Russian attackers (in the first scenario) will probably be mown down at long range. He also recommends using a morale mechanism for each unit* (usually about battalion strength) rather than an overall army breakpoint with some units* fighting to the last man. Something like that can be managed with BKCII.
* Note: I say "unit*" because in BKCII a Unit is just one stand. I will be using BKCII terminology in future.

The scenarios and further information are currently available for download from the Miniature Wargames website (confusingly under the name of Tabletop Gaming):
https://www.tabletopgaming.co.uk/historical-games/information/downloads/
The scenarios are under Issue 404
Further notes on play balance mechanisms are under Issue 400